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Participants in this virtual hackathon have the opportunity to develop exciting educational apps and games that will transform the way millions of children learn in India. We are looking for Unity Games or Android Apps that make learning languages, Maths or Science fun. The focus is mainly on learning experience of the child rather than school curriculum and academic learning although those objectives could be accomplished as well.
Submit your idea by January 31, 2015 to get shortlisted. We want your best ideas!
Shortlisted candidates will be selected and notified by March 1, 2015. We may suggest some changes to your idea.
Shortlisted candidates must submit their final app or game by May 15, 2015. If we accept your app or game, you’ll be rewarded cash prize of Rs 20,000 and due credit will be given to you when we publish the app. Note: You need to submit the source code if we select your app. This is needed so that we can customize or translate it to many languages.
All the accepted apps will be winners!
Eligibility: The challenge is open to individuals, teams of individuals as well as organizations.
Best practices: Your code must conform to common best practices and you must submit a full description of your app features, configuration and all supporting documentation.
Quality of Idea: creativity, “wow” factor, easy to understand
Implementation: implementation of the idea by the developer
Usability: easy to use, creative, stunning
Perspective: Pratham (www.pratham.org) is a pan Indian movement for education that reaches millions of children and thousands of youth through a variety of projects starting from early reading and math to passing Std 10 examinations and acquiring vocational skills leading to jobs. Over the last twenty years Pratham has largely relied on local human capital in project areas, built their capacities, and attempted to deliver literacy and/or education by leveraging local school resources. However, as we go higher in the learning ladder we find that regimentation of children, dependence on teachers coupled with limitations of teachers and the curriculum become obstacles in the learning process. Pratham is experimenting with self-learning strategies that will set children free to learn as much as they want and we see technology as a key element. A main characteristic of information technology is that it can provide non-linear access to vast information while the textbooks and syllabi are extremely linear and restrictive. Use of games and apps is one way of providing access to more information, skills, and knowledge while larger goals of self-learning and “learning to learn” are accomplished.
Contact: For your queries, discussion and/or submission of your ideas, write to email@example.com